Cristin-prosjekt-ID: 2524775
Sist endret: 23. november 2021, 11:41

Cristin-prosjekt-ID: 2524775
Sist endret: 23. november 2021, 11:41
Prosjekt

RoboLoco

prosjektleder

Helga Dis Isfold Sigurdardottir
ved Fakultet for samfunnsvitenskap ved Nord universitet

prosjekteier / koordinerende forskningsansvarlig enhet

  • Nord universitet

Klassifisering

Vitenskapsdisipliner

Samfunnsvitenskap • Pedagogiske fag • Informasjons- og kommunikasjonsteknologi

Emneord

Applikasjonsutvikling

Kategorier

Prosjektkategori

  • Faglig utviklingsarbeid

Tidsramme

Aktivt
Start: 12. januar 2021 Slutt: 31. desember 2022

Beskrivelse Beskrivelse

Tittel

RoboLoco

Vitenskapelig sammendrag

In the RoboLoco project a consortium of experts plans to create engaging learning situations for students by designing a game that motivates them to acquire computational thinking.This is done through immersing them in a robot race in which they program whacky robots to race against each other on a 3D race track. Programming them mainly means thinking ofalgorithms that let the robots react to each other and to the race track. This could be dodging obstacles but also pushing other robots aside or evading the attack of another robot.The game will run on mobile phones so that it can be available on the personal smartphones of students and so that they will be inspired to play for fun. We will also add pedagogicmaterials for teachers which will help them integrate the game as a learning tool in class.The game will always give the player the opportunity to analyze the race and understand what went wrong or right and what could be improved in the robot’s race program. In additionit will include instructional videos and texts that are never forced on the learner but offer optional hints that can make the robots perform better. The excitement of competing againstfriends paired with the fun of improving a robot’s performance in every race will motivate the learners to increase their coding skills and to acquire computational thinking skills whichare essential in an increasing number of work environments.

Metode

In this IO all partners will be involved but everyone will have a different focus. Ingenious Knowledge will be leading the IO and the SME will focus on the technical implementation,meaning the programming of the app, the graphical design and the embedding of the content created by the others.

prosjektdeltakere

prosjektleder
Aktiv cristin-person

Helga Dis Isfold Sigurdardottir

  • Tilknyttet:
    Prosjektleder
    ved Fakultet for samfunnsvitenskap ved Nord universitet

Rasmus Pechuel

  • Tilknyttet:
    Prosjektdeltaker
    ved Tyskland

Liseth Ferreira

  • Tilknyttet:
    Prosjektdeltaker
    ved Universidade da Madeira

Robin Isfold Munkvold

  • Tilknyttet:
    Prosjektdeltaker
    ved Nord universitet
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