Cristin-prosjekt-ID: 506991
Sist endret: 27. november 2017 14:29
Cristin-prosjekt-ID: 506991
Sist endret: 27. november 2017 14:29
Prosjekt

MILAGE : Interactive Mathematics by implementing a Blended-Learning model with Augmented Reality and Game books

prosjektleder

Mauro Figueiredo
ved Universidade do Algarve

prosjekteier / koordinerende forskningsansvarlig enhet

  • Universidade do Algarve

Finansiering

  • EU

    • Prosjektkode: N.º 2015-1-PT01-KA201-012921

Klassifisering

Vitenskapsdisipliner

Allmennpedagogikk • Informasjons- og kommunikasjonsteknologi

Emneord

Kommunikasjon og læring matematikkdidaktikk • E-Bok • Matematikdidaktik • Utvidet virkelighet

Kategorier

Prosjektkategori

  • Grunnforskning

Tidsramme

Avsluttet
Start: 1. september 2015 Slutt: 31. august 2018

Beskrivelse Beskrivelse

Tittel

MILAGE : Interactive Mathematics by implementing a Blended-Learning model with Augmented Reality and Game books

Populærvitenskapelig sammendrag

Focus in MILAGE is to investigate if blended learning, augmented reality, digital games + e-book, will in any way enhance learning in mathematics in high schools.

Partner nations: Portugal, Norway, Spain and Turkey

The project is lead by Professor Mauro Figueiredo from University of Algarve, Portugal. In Norway the project is coordinated by associate professor Beata Godejord, PhD., at Nord University Business School, Department of ICT.

ERASMUS + project , Ref. N.º 2015-1-PT01-KA201-012921.

Vitenskapelig sammendrag

The MILAGE-MathematIcs bLended Augmented GamE project is looking for improving mathematical performance and achievements for all students including also those in the PISA share of low achievers and the top performers.

In this project we plan to extend traditional learning environment to a virtual classroom setting that will keep students connected for learning mathematics by the exploration of motivating math tools. Different tools and materials will be explored including (i) a social learning platform to connect students, teachers and parents; (ii) 10th to 12th grade contents on the form of mathematical tasks and its video resolutions; (iii) the use of eBooks and augmented reality technologies; (iv) the exploration of gamification methods and (v) the development of an APP that will be available for smartphones and tablets.

prosjektdeltakere

prosjektleder

Mauro Figueiredo

  • Tilknyttet:
    Prosjektleder
    ved Universidade do Algarve

Alicia González-Pérez

  • Tilknyttet:
    Prosjektdeltaker
    ved Universidad de Extremadura

José Bidarra

  • Tilknyttet:
    Prosjektdeltaker
    ved Universidade do Algarve
Aktiv cristin-person

Beata Joanna Godejord

  • Tilknyttet:
    Lokalt ansvarlig
    ved Handelshøgskolen ved Nord universitet

Rune Bostad

  • Tilknyttet:
    Prosjektdeltaker
    ved Handelshøgskolen ved Nord universitet
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Resultater Resultater

ICERI2017 Proceedings.

Gómez Chova, L; López Martínez, A.; Candel Torres, I.. 2017, The International Academy of Technology, Education and Development. Vitenskapelig antologi/Konferanseserie

Smart and Mobile: Towards Engaging Learning Experience. MILAGE App as a Learning Resource.

Godejord, Beata Joanna; Godejord, Per Arne; Bostad, Rune. 2017, M3 - Transnational Meeting / MILAGE EU Project. NORDVitenskapelig foredrag

MILAGE app for smart learning - An approach to prepare for tomorrows business.

Godejord, Per Arne; Godejord, Beata Joanna; Bostad, Rune. 2017, M3 - Transnational Meeting / MILAGE EU Project. NORDPopulærvitenskapelig foredrag

FROM NETWORKED LEARNING TO SMART LEARNING ENVIRONMENTS.

Godejord, Beata Joanna. 2017, 9th International Conference on Education and New Learning Technologies, Barcelona, Spain. NORDVitenskapelig foredrag

FROM NETWORKED LEARNING TO SMART LEARNING ENVIRONMENTS: A POSSIBLE PATH TOWARD A LEARNING ECOLOGY.

Godejord, Beata Joanna. 2017, The International Academy of Technology, Education and Development. NORDVitenskapelig Kapittel/Artikkel/Konferanseartikkel
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