Cristin-resultat-ID: 1073744
Sist endret: 18. oktober 2016, 10:20
NVI-rapporteringsår: 2013
Resultat
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2013

Dementia Games: A Literature Review of Dementia-Related Serious Games

Bidragsytere:
  • Simon McCallum og
  • Costas Boletsis

Bok

Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
ISBN:
  • 978-3-642-40790-1

Utgiver

Springer
NVI-nivå 1

Serie

Lecture Notes in Computer Science (LNCS)
ISSN 0302-9743
e-ISSN 1611-3349
NVI-nivå 1

Om resultatet

Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Publiseringsår: 2013
Hefte: 8101
Sider: 15 - 27
ISBN:
  • 978-3-642-40790-1

Klassifisering

Fagfelt (NPI)

Fagfelt: Informatikk og datateknikk
- Fagområde: Realfag og teknologi

Beskrivelse Beskrivelse

Tittel

Dementia Games: A Literature Review of Dementia-Related Serious Games

Sammendrag

Serious games find wide application in the health domain, occupying their own place in the video game industry (games for health). Currently, there is a proliferation of cognitive training, exercise and social games, targeting one of the most dangerous disease of the era: dementia, as well as its various symptoms and stages like Mild Cognitive Impairment (MCI) and Alzheimer’s disease (AD). However, the dementia-related gaming field is still uncharted. In this literature review, we list studies on serious games related to dementia, that are supported by evaluation tests on dementia, MCI and AD patients with published, peer-reviewed results. This review discusses the effects that games, which include Wii Fit, Wii Sports, Big Brain Academy, Lumosity, SmartBrain Games, MasterQuiz, MINDs et al., have on dementia-related conditions. The review leads us to the conclusions that, firstly, even though many games were developed for entertainment purposes, they are being used for health reasons (usually after technical or conceptual modification), acquiring the characteristics of serious games and, secondly, dementia games do have an effect on cognitive impaired people. If that effect is longlasting and/or transferable to the daily activities is a matter of further scientific investigation.

Bidragsytere

Aktiv cristin-person

Simon McCallum

  • Tilknyttet:
    Forfatter
    ved Institutt for datateknologi og informatikk ved Norges teknisk-naturvitenskapelige universitet
Aktiv cristin-person

Konstantinos Boletsis

Bidragsyterens navn vises på dette resultatet som Costas Boletsis
  • Tilknyttet:
    Forfatter
    ved Institutt for datateknologi og informatikk ved Norges teknisk-naturvitenskapelige universitet
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Resultatet er en del av Resultatet er en del av

Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.

Ma, Minhua; Oliveira, Manuel Fradinho; Petersen, Sobah Abbas; Hauge, Jannicke Baalsrud. 2013, Springer. GSA, SINTEF, UBVitenskapelig antologi/Konferanseserie
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