Sammendrag
Most multiplayer games are built over the client/server architecture. When the server in a multiplayer game disconnects or fails for any reason, the game ends for all clients involved. This is especially a problem in wireless networks like the one consisting of mobile units interconnected via Bluetooth, as units in such a network are more likely to disconnect, or fail, than stationary computers in a physically wired network.
The design of P2Pong is an approach to solve the problem of the disconnecting server by using peer-to-peer technology and state replication. Every peer in the network is autonomous, and holds a full replica of the global state. This replica is kept consistent by message passing.
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