The aim of the project is to expand understanding of how learning occurs and how users gain experience in new 3D prototyping- and production techniques applied in materials such as clay based materials, polypropylen and cement composites. Digital production techniques are integrated into the labor market increasingly. There is a continuous development of 3D printers (Rapid Prototyping) to prototypes and products. However, there is little research on how learning occurs through workshop practice (Mjelde, 2008) in clay based materials, polypropylen and cement composites in relation to creative and artistic production techniques in 3D printing. The project will collaborate with partners internationally. Through developing existing expertise with recently invested 3D printers this competence can contribute to students who eventually can become leaders in the future ceramic production techniques.The project will connect research in product design and research in vocational teaching by focusing on workshop learning in practice in different professional contexts. This will provide insight into how action research, participatory design and case studies can be used as a strategy to develop professional knowledge and experience in research-based development and change processes (Berg, 2014; Brevik, 2014).
References:
Berg, A. (2014). Artistic research in public space: participation in material-based art (Vol. 33/2014). Helsinki: Aalto University.
Brevik, B. (2014). LEGO & læring : en kvalitativ studie av elektrofaglæreres bruk av LEGO mindstorms som læringsverktøy i norsk videregående skole. (nr. 195), Det utdanningsvitenskapelige fakultet, Universitetet i Oslo, Oslo.
Mjelde, L. (2008). Magical properties of workshop learning (Vol. 39, pp. 573-574). Oxford, UK.