Cristin-resultat-ID: 1245059
Sist endret: 9. mars 2016, 13:31
Resultat
Short communication
2015

Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines

Bidragsytere:
  • Jon M. Hjelmervik og
  • Franz Georg Fuchs

Tidsskrift

Eurographics State of the Art Reports
ISSN 1017-4656
NVI-nivå 1

Om resultatet

Short communication
Publiseringsår: 2015
Sider: 65 - 68

Beskrivelse Beskrivelse

Tittel

Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines

Sammendrag

Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those surface types that guarantees pixel-accurate geometry and water-tight tessellation (no drop-outs). Before rendering, we extract the Bézier coefficients. The resulting irregular grids of Bézier patches are then rendered using a multistage algorithm, that decouples the tesselator and the patch geometry. The implementation using OpenGL utilizes compute shaders and hardware tessellation functionality. We showcase interactive rendering achieved by our approach on three representative use cases.

Bidragsytere

Jon Mikkelsen Hjelmervik

Bidragsyterens navn vises på dette resultatet som Jon M. Hjelmervik
  • Tilknyttet:
    Forfatter
    ved Mathematics and Cybernetics ved SINTEF AS

Franz Georg Fuchs

  • Tilknyttet:
    Forfatter
    ved Mathematics and Cybernetics ved SINTEF AS
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