Cristin-resultat-ID: 1327049
Sist endret: 31. mai 2017, 08:58
NVI-rapporteringsår: 2015
Resultat
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2015

The predator game: A web based resource and a digital board game for lower grade school, focusing on the four biggest predators in Norway

Bidragsytere:
  • Robin Munkvold
  • Gregory Joseph Curda og
  • Helga Sigurdardottir

Bok

Proceedings of the 9th European Conference on Games-Based Learning
ISBN:
  • 978-1-910810-58-3

Utgiver

Academic Conferences and Publishing International Limited
NVI-nivå 0

Serie

Proceedings of the European Conference on Games Based Learning (ECGBL)
ISSN 2049-0992
e-ISSN 2049-100X
NVI-nivå 1

Om resultatet

Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Publiseringsår: 2015
Hefte: 9
Sider: 395 - 401
ISBN:
  • 978-1-910810-58-3

Importkilder

Scopus-ID: 2-s2.0-84955080635

Klassifisering

Fagfelt (NPI)

Fagfelt: Tverrfaglig samfunnsforskning
- Fagområde: Samfunnsvitenskap

Beskrivelse Beskrivelse

Tittel

The predator game: A web based resource and a digital board game for lower grade school, focusing on the four biggest predators in Norway

Sammendrag

Educational games are being more and more used in the schools to renew and variate the pedagogical learning activities (Rosas et.al, 2003). During a period of 18 months, the Nord-Trondelag University College, The Center for Predators in mid Norway and the game company Ablemagic developed an online multiplayer digital board game with the goal of increasing children’s motivation to learn more about the biggest predators in Norway (what they look like, what they eat, how they live, issues regarding public discourse, etc.). The game itself was design for both learning and entertainment. To gather empirical data from children playing the educational game, we did usability testing with expert evaluations, observations and group interviews. The expert evaluations were done by two students at the 3rd year Games Curriculum and two teachers / researchers at our University College. The observations were done by two researchers and one assistant. The results from the research within this project supports earlier research showing (intrinsic) motivation to be a very important factor for succeeding with game based learning, finding that the increase of (intrinsic) motivation often happens through factors like Collaboration, Competition, Immersion, Achievement and Exploration / Curiousness. It further supports Yee, et.al’s (2012) Online Game Motivation Scale and Mozelius’ (2014) Taxonomy of Interpersonal Intrinsic Motivation.

Bidragsytere

Robin Isfold Munkvold

Bidragsyterens navn vises på dette resultatet som Robin Munkvold
  • Tilknyttet:
    Forfatter
    ved Fakultet for samfunnsvitenskap ved Nord universitet
Aktiv cristin-person

Gregory Joseph Curda

  • Tilknyttet:
    Forfatter
    ved Fakultet for samfunnsvitenskap ved Nord universitet
Aktiv cristin-person

Helga Dis Isfold Sigurdardottir

Bidragsyterens navn vises på dette resultatet som Helga Sigurdardottir
  • Tilknyttet:
    Forfatter
    ved Fakultet for samfunnsvitenskap ved Nord universitet
  • Tilknyttet:
    Forfatter
    ved Institutt for tverrfaglige kulturstudier ved Norges teknisk-naturvitenskapelige universitet
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Resultatet er en del av Resultatet er en del av

Proceedings of the 9th European Conference on Games-Based Learning.

Munkvold, Robin; Kolås, Line. 2015, Academic Conferences and Publishing International Limited. NORDVitenskapelig antologi/Konferanseserie
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