Cristin-resultat-ID: 1475187
Sist endret: 9. mars 2018, 11:13
NVI-rapporteringsår: 2017
Resultat
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2017

Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design

Bidragsytere:
  • Costas Boletsis
  • Amela Karahasanovic og
  • Annita Fjuk

Bok

Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I
ISBN:
  • 978-3-319-60921-8

Utgiver

Springer
NVI-nivå 1

Serie

Lecture Notes in Computer Science (LNCS)
ISSN 0302-9743
e-ISSN 1611-3349
NVI-nivå 1

Om resultatet

Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Publiseringsår: 2017
Hefte: 10324
Sider: 279 - 288
ISBN:
  • 978-3-319-60921-8
Open Access

Importkilder

Scopus-ID: 2-s2.0-85021203738

Klassifisering

Fagfelt (NPI)

Fagfelt: IKT
- Fagområde: Realfag og teknologi

Beskrivelse Beskrivelse

Tittel

Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design

Sammendrag

The paper describes our ongoing work on a new prototyping method for service design, Virtual Bodystorming. Virtual Bodystorming utilizes Virtual Reality (VR) and enables the user to role-play the service scenario in a fully immersive and collaborative VR environment. In this environment, various service-related areas and objects can be recreated with 3D graphics, while distant service users, providers, designers, and facilitators can communicate and collaborate. Virtual Bodystorming aims to minimize the gap between the actual service environment and its prototype by contributing to the development of fully immersive and highly-engaging service simulations. To illustrate the practical implementation of Virtual Bodystorming, we describe its main characteristics and present a first prototype version of the method. The method was evaluated by three experienced service designers, who highlighted the strengths of Virtual Bodystorming for service prototyping, regarding immersion and engagement, while emphasizing the service designer’s significant role in directing the user interactions of the VR scene. The method was considered to be suitable for prototyping services that include human interaction and/or spatial aspects.

Bidragsytere

Konstantinos Boletsis

Bidragsyterens navn vises på dette resultatet som Costas Boletsis
  • Tilknyttet:
    Forfatter
    ved Sustainable Communication Technologies ved SINTEF AS
Aktiv cristin-person

Amela Karahasanovic

  • Tilknyttet:
    Forfatter
    ved Sustainable Communication Technologies ved SINTEF AS

Annita Fjuk

  • Tilknyttet:
    Forfatter
    ved Telenor
1 - 3 av 3

Resultatet er en del av Resultatet er en del av

Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I.

De Paolis, Lucio Tommaso; Bourdot, Patrick; Mongelli, Antonio. 2017, Springer. HUPS, UNISALENTOVitenskapelig antologi/Konferanseserie
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