Cristin-resultat-ID: 1499873
Sist endret: 9. mars 2018, 11:22
NVI-rapporteringsår: 2017
Resultat
Vitenskapelig artikkel
2017

The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology

Bidragsytere:
  • Costas Boletsis

Tidsskrift

Multimodal Technologies and Interaction
ISSN 2414-4088
e-ISSN 2414-4088
NVI-nivå 1

Om resultatet

Vitenskapelig artikkel
Publiseringsår: 2017
Volum: 1
Hefte: 4
Artikkelnummer: 24
Open Access

Importkilder

Scopus-ID: 2-s2.0-85050105860

Beskrivelse Beskrivelse

Tittel

The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology

Sammendrag

The latest technical and interaction advancements that took place in the Virtual Reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. Although the latest advancements in VR locomotion have raised the interest of both researchers and users in analyzing and experiencing current VR locomotion techniques, the field of research on VR locomotion, in its new era, is still uncharted. In this work, VR locomotion is explored through a systematic literature review investigating empirical studies of VR locomotion techniques from 2014–2017. The review analyzes the VR locomotion techniques that have been studied, their interaction-related characteristics and the research topics that were addressed in these studies. Thirty-six articles were identified as relevant to the literature review, and the analysis of the articles resulted in 73 instances of 11 VR locomotion techniques, such as real-walking, walking-in-place, point and teleport, joystick-based locomotion, and more. Results showed that since the VR revival, the focus of VR locomotion research has been on VR technology and various technological aspects, overshadowing the investigation of user experience. From an interaction perspective, the majority of the utilized and studied VR locomotion techniques were found to be based on physical interaction, exploiting physical motion cues for navigation in VR environments. A significant contribution of the literature review lies in the proposed typology for VR locomotion, introducing four distinct VR locomotion types: motion-based, room scale-based, controller-based and teleportation-based locomotion.

Bidragsytere

Konstantinos Boletsis

Bidragsyterens navn vises på dette resultatet som Costas Boletsis
  • Tilknyttet:
    Forfatter
    ved Sustainable Communication Technologies ved SINTEF AS
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