Cristin-resultat-ID: 1715341
Sist endret: 26. februar 2020, 10:12
NVI-rapporteringsår: 2019
Resultat
Vitenskapelig artikkel
2019

Exploring the Potential for Use of Virtual Reality Technology in the Treatment of Severe Mental Illness Among Adults in Mid-Norway: Collaborative Research Between Clinicians and Researchers

Bidragsytere:
  • Solveig Osborg Ose
  • Hilde Færevik
  • Jannike Kaasbøll
  • Martin Lindgren
  • Kristin Thaulow
  • Stig Antonsen
  • mfl.

Tidsskrift

JMIR Formative Research
ISSN 2561-326X
e-ISSN 2561-326X
NVI-nivå 1

Om resultatet

Vitenskapelig artikkel
Publiseringsår: 2019
Publisert online: 2019
Trykket: 2019
Volum: 3
Hefte: 2
Sider: e13633 - e13633
Open Access

Importkilder

Scopus-ID: 2-s2.0-85071306388
Scopus-ID: 2-s2.0-85096868658

Beskrivelse Beskrivelse

Tittel

Exploring the Potential for Use of Virtual Reality Technology in the Treatment of Severe Mental Illness Among Adults in Mid-Norway: Collaborative Research Between Clinicians and Researchers

Sammendrag

Background Virtual reality (VR) technology is not currently used in the treatment of severe mental health illness in Norway. Objective We aimed to explore the potential of VR as a treatment for severe mental health illness in Norway, through collaborative research between clinicians and researchers. Methods A collaborative research team was established, comprising researchers, the manager at a district psychiatric center, and the manager of the local municipal mental health service. An all-day workshop with eight clinicians—four from specialist mental health services and four from municipal mental health services—was conducted. The clinicians watched three different VR movies and after each one, they answered predefined questions designed to reflect their immediate thoughts about VR’s potential use in clinical practice. At the end of the workshop, two focus group interviews, each with four clinicians from each service level, were conducted. Results VR technology in specialist services might be a new tool for the treatment of severe mental health illness. In municipal mental health services, VR might particularly be useful in systematic social training that would otherwise take a very long time to complete. Conclusions We found substantial potential for the use of VR in the treatment of severe mental health illness in specialist and municipal mental health services. One of the uses of VR technology with the greatest potential was helping individuals who had isolated themselves and needed training in social skills and everyday activity to enable them to have more active social lives. VR could also be used to simulate severe mental illness to provide a better understanding of how the person with severe mental illness experiences their situation.

Bidragsytere

Solveig Osborg Ose

  • Tilknyttet:
    Forfatter
    ved Helse ved SINTEF AS

Hilde Færevik

  • Tilknyttet:
    Forfatter
    ved Helse ved SINTEF AS

Jannike Kaasbøll

  • Tilknyttet:
    Forfatter
    ved Helse ved SINTEF AS

Martin Lindgren

  • Tilknyttet:
    Forfatter
    ved Diverse norske bedrifter og organisasjoner

Kristin Thaulow

  • Tilknyttet:
    Forfatter
    ved Diverse norske bedrifter og organisasjoner
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