Sammendrag
Background: A growing amount of software is available to children today. Children use both software
that has been explicitly developed for them and software for general users. While they obtain clear
benefits from software, such as access to creativity tools and learning resources, children are also
exposed to several risks and disadvantages, such as privacy violation, inactivity, or safety risks that
can even lead to death. The research and development community is addressing and investigating
positive and negative impacts of software for children one by one, but no comprehensive model exists
that relates software engineering and children as stakeholders in their own right. Aims: The final
objective of this line of research is to propose effective ways in which children can be involved in
Software Engineering activities as stakeholders. Specifically, in this paper, we investigate the quality
aspects that are of interest for children, as quality is a crucial aspect in the development of any kind of
software, especially for stakeholders like children. Method: Our contribution is based mainly on an
analysis of studies at the intersection between Software Engineering (especially software quality) and
Child Computer Interaction. Results: We identify a set of qualities and a preliminary set of guidelines
that can be used by researchers and practitioners in understanding the complex interrelations between
Software Engineering and children. Based on the qualities and the guidelines, researchers can design
empirical investigations to obtain deeper insights into the phenomenon and propose new Software
Engineering knowledge specific for this type of stakeholders. Conclusions: This conceptualization is
a first step towards a framework to support children as stakeholders in software engineering.
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