Cristin-resultat-ID: 2032279
Sist endret: 21. januar 2023, 18:38
NVI-rapporteringsår: 2022
Resultat
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2022

Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles

Bidragsytere:
  • Syed Hammad Hussain Shah
  • Ibrahim A. Hameed
  • Anniken Th Karlsen og
  • Mads Solberg

Bok

Virtual, Augmented and Mixed Reality: Design and Development, 14th International Conference, VAMR 2022
ISBN:
  • 978-3-031-05938-4

Utgiver

Springer
NVI-nivå 1

Serie

Lecture Notes in Computer Science (LNCS)
ISSN 0302-9743
e-ISSN 1611-3349
NVI-nivå 1

Om resultatet

Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Publiseringsår: 2022
Hefte: 13317
Sider: 495 - 504
ISBN:
  • 978-3-031-05938-4

Klassifisering

Fagfelt (NPI)

Fagfelt: IKT
- Fagområde: Realfag og teknologi

Beskrivelse Beskrivelse

Tittel

Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles

Sammendrag

For many elderly individuals, the aging experience is associated with a lack of social interaction and physical exercise that may negatively affect their health. To address these issues, researchers have designed experiences based on immersive virtual reality (VR) and 2D screen-based exergames. However, very few have studied the use of social VR for elderly, in which users can interact remotely through avatars in a single, shared, immersive virtual environment, using a head-mounted display. Additionally, there is limited research on the experience of elderly in performing interactive activities, especially game-based activities, in social VR. We conducted an exploratory study with 10 elderly people who never experienced VR before, to evaluate an avatar-mediated interaction-based social VR game prototype. Based on a mixed-methods approach, our study presents new insights into the usability, acceptance, and gameplay experience of elderly in a social VR game. Moreover, our study reflects upon design principles that should be considered when developing social VR games for elderly to ensure an engaging and safe user experience. Our results suggest that such games have a potential among the user group. Direct hand manipulation, based on hand tracking for interaction with 3D objects, presented an engaging and intuitive interaction paradigm, and the social game activity in VR was found to be enjoyable.

Bidragsytere

Syed Hammad Hussain Shah

  • Tilknyttet:
    Forfatter
    ved Institutt for IKT og realfag ved Norges teknisk-naturvitenskapelige universitet
Aktiv cristin-person

Ibrahim Abdelfattah Abdelhameed

Bidragsyterens navn vises på dette resultatet som Ibrahim A. Hameed
  • Tilknyttet:
    Forfatter
    ved Institutt for IKT og realfag ved Norges teknisk-naturvitenskapelige universitet
Aktiv cristin-person

Anniken Susanne Thoresen Karlsen

Bidragsyterens navn vises på dette resultatet som Anniken Th Karlsen
  • Tilknyttet:
    Forfatter
    ved Institutt for IKT og realfag ved Norges teknisk-naturvitenskapelige universitet
Aktiv cristin-person

Mads Solberg

  • Tilknyttet:
    Forfatter
    ved Institutt for helsevitenskap Ålesund ved Norges teknisk-naturvitenskapelige universitet
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Resultatet er en del av Resultatet er en del av

Virtual, Augmented and Mixed Reality: Design and Development, 14th International Conference, VAMR 2022.

Chen, Jessie Y.C; Fragomeni, Gino. 2022, Springer. USA, ARLVitenskapelig antologi/Konferanseserie
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