Cristin-resultat-ID: 2144114
Sist endret: 12. januar 2024, 13:21
NVI-rapporteringsår: 2023
Resultat
Vitenskapelig monografi
2023

AUTOMATON: A Gamification Machine Learning Project

Bidragsytere:
  • Adam Palmquist
  • Isak Barbopoulos og
  • Miralem Helmefalk

Utgiver/serie

Utgiver

IGI Global
NVI-nivå 1

Serie

Encyclopedia of Data Science and Machine Learning vol.3

Om resultatet

Vitenskapelig monografi
Publiseringsår: 2023
Volum: 3 of 5
Hefte: -
ISBN: 9781799892205
Revidert utgave

Klassifisering

Vitenskapsdisipliner

Datateknologi

Emneord

Kunstig intelligens • Data Science

Fagfelt (NPI)

Fagfelt: IKT
- Fagområde: Realfag og teknologi

Beskrivelse Beskrivelse

Tittel

AUTOMATON: A Gamification Machine Learning Project

Sammendrag

This chapter displays a design ethnographic case study on an ongoing machine learning project at a Scandinavian gamification start-up company. From late 2020 until early 2021, the project produced a machine learning proof of concept, later implemented in the gamification start-up´s application programming interface to offer smart gamification. The initial results show promise in using prediction models to automate the cluster model selection affording more functional, autonomous, and scalable user segments that are faster to implement. The finding provides opportunities for gamification (e.g., in learning analytics and health informatics). An identified challenge was performance; the neural networks required hyperparameter fine-tuning, which is time-consuming and limits scalability. Interesting further investigations should consider the neural network fine-tuning process, but also attempt to verify the effectiveness of the cluster models selection compared with a control group.

Bidragsytere

Adam Palmquist

  • Tilknyttet:
    Forfatter
    ved Göteborgs universitet

Isak Barbopoulos

  • Tilknyttet:
    Forfatter

Miralem Helmefalk

  • Tilknyttet:
    Forfatter
    ved Linnéuniversitetet
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