Sammendrag
This article discusses the use of different representations of technology to expose, inform and engage participants taking part in co-creation activities. In our project, the participants co-create an activity to support the learning of cultural heritage. We build our research on the “design choices framework”, which provides a convenient structure for co-creation projects, but doesn’t address the role of technology in such projects. We discuss the benefits of adding a technology choice addressing how to enhance co-creation processes and improve the utility of the framework. By representing technology through, e.g., images, demos, and prototypes, appropriately in different stages of our co-creation project, we see a clear, positive impact.
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