Cristin-resultat-ID: 2193586
Sist endret: 7. november 2023, 23:48
Resultat
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2019

A product to gamify other products; implementing gamification in existing software

Bidragsytere:
  • Adam Palmquist

Bok

2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
ISBN:
  • 978-1-7281-4540-2

Utgiver

IEEE (Institute of Electrical and Electronics Engineers)
NVI-nivå 1

Om resultatet

Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Publiseringsår: 2019
ISBN:
  • 978-1-7281-4540-2

Klassifisering

Vitenskapsdisipliner

Datateknologi • Informasjons- og kommunikasjonsteknologi

Emneord

Digital teknologi • Dataspill • Gamification

Fagfelt (NPI)

Fagfelt: IKT
- Fagområde: Realfag og teknologi

Beskrivelse Beskrivelse

Tittel

A product to gamify other products; implementing gamification in existing software

Sammendrag

Gamification is the incorporation of game elements in non-game contexts. Gamified products are created by including gamification as part of the original product design. However, how is it to implement gamification in already existing products? This paper investigates gamification designers' and developers' attitudes and opinions on implementing gamification for already existing software products. The data consist of interviews with a team of gamification developers and designers. This study shows that the practice of designing gamification for already existing software products differs from designing gamified software products from the beginning. This outcome indicates that there might be a need for a separation between “traditional” gamification - designing gamified software products from the beginning - and what can be referred to as generic gamification applied in existing software products.

Bidragsytere

Adam Palmquist

  • Tilknyttet:
    Forfatter
    ved Fakultet for samfunnsvitenskap ved Nord universitet
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Resultatet er en del av Resultatet er en del av

2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).

Liarokapis, Fotis. 2019, IEEE (Institute of Electrical and Electronics Engineers). Vitenskapelig antologi/Konferanseserie
1 - 1 av 1