Cristin-resultat-ID: 2265827
Sist endret: 30. april 2024, 23:36
Resultat
Vitenskapelig artikkel
2020

"Gamification does not belong at a university"

Bidragsytere:
  • Adam Palmquist og
  • Jonas Linderoth

Tidsskrift

DiGRA proceedings
ISSN 2342-9666

Om resultatet

Vitenskapelig artikkel
Publiseringsår: 2020
Publisert online: 2020
Sider: 1 - 21

Klassifisering

Vitenskapsdisipliner

Informasjons- og kommunikasjonsteknologi

Emneord

Læringsplattform • Gamification • Erving Goffman • Information systems implementation • Høgre utdanning

Beskrivelse Beskrivelse

Tittel

"Gamification does not belong at a university"

Sammendrag

This paper reports a case study in which some students in a large-scale gamification implementation project wrote a script that automated their progression. The incident was followed with multi-sited ethnography and analysed through the lens of Goffman’s frame analysis. Based on chat logs, mail correspondence, data on user behaviour in the learning management system, informal conversations and student interviews, the study shows that different actors have somewhat different perceptions of gamification, as they framed the incident with the script in different ways. The students saw their actions as a form of resistance and activism towards problematic game design and had a desire to uphold specific tech-student identities. The gamification designers treated the incident as an act of playfulness and display of technological skills. The university, on the other hand, framed the incident as cheating. The study highlights the need for educational institutions to be knowledgeable about games and gaming behaviour if they want to implement gamification.

Bidragsytere

Adam Palmquist

  • Tilknyttet:
    Forfatter
    ved Fakultet for samfunnsvitenskap ved Nord universitet

Jonas Linderoth

  • Tilknyttet:
    Forfatter
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